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Setting up a 3DS development environment in WSL

I've recently become interested in developing for hardware outside my comfort zone. I got my hands on a Nintendo 2DS, and figured this would be a good opportunity to delve into homebrew development. Getting a custom firmware running on the device was quite straight forward, but information for actually setting up a development environemnt seems to be scattered across various forum posts.

This is mostly a collection of notes for my own sake, put out into the ether in the off chance it's useful to someone else.

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